Connect Battle Reference Sheet

A quick reference for connect battles. This is intended as a refresher for veteran players, might be a good idea to still look at the connect bosses' page to make sure everything is in order and you don't do something horribly embarrassing :^)

Infernal
Name Major Field Fire Water Earth Light Dark Notes

Ragnarok Annihilates!
Eclipse Field, Gravity Field 120 100 100 20 160

Vulnerable to Sif cheese.

Phase 1 Crystals reflect ATK, Phase 2 Crystals reflect MATK, Phase 3 Crystals near crystals reflect ATK, far crystals reflect MATK.

Ragnarok removes barriers, but shield effects are fine.


Walpurgis Annihilates!
Gravity Field 50 100 130 80 140

Vulnerable to Sif cheese.

Although the back crystals are annoying and can lead to stall outs with bad RNG, it is possible to ignore them and still win.

Multihit effects may be required in the 2nd and 3rd phases to close them out. Consider using MATK gear on ATK rangers if that's all you can field.


Ultima Annihilates!
Gravity Field, Void Field 170 30 70 100 130

Void Field makes it possible to use heros and equipment that the boss is otherwise resistant against.

If you use Urd, avoid using her SP weapons and instead load up on HP up gear. Using Urd's SP may save some of your other heroes, but if Urd ever becomes lowest HP she will probably die from brand.

Phase 1 is magic shields, phase 2 is physical shields, phase 3 is both.


Utgardar Annihilates!
Mist Field 100 90 90 150 70

Nerthus Annihilates!
Void Field 100 160 40 140 60
Super
Name Major Field Fire Water Earth Light Dark Notes

Ofnir Strikes!
Eclipse Field 120 180 40 80 80

All enemies will have a multihit barrier on them, as such it's not possible to reliably damage anything except by counterattack and reflect effects.

Fafnir Helms will be critical to winning.


Ymir Strikes!
Gravity Field 70 100 70 80 180

Back Crystals act as force multipliers to ymir, it's recommended to kill them quickly.


Angrboda Strikes!
Eclipse Field 180 30 100 70 120

Front 3 will take heaviest damage, it may be necessary to keep healers out of the front 3 as most of them are either weak to fire or not eclipse resistant.


Mimir Strikes!
Mist Field 30 100 180 100 90

MATK will heal the enemies.


Bestla Strikes!
Gravity Field 100 120 100 140 40

It's not possible to damage Bestla without killing all crystals unless you are using barrier ignoring effects.

Normal
Name Major Field Fire Water Earth Light Dark Notes

Fenrir Strikes!
Mist Field 50 160 100 50 140

A lot of the usable heroes are also fairly weak to water. Definitely consider using field rings on 7 and 8 star if you cannot kill crystals fast enough.


Aegir Strikes
Gravity Field 130 150 70 100 50

Males are slowed. Do not use unless you have some way to consistently apply quick.

Kill near crystals to stop curse.

Avoid using Dark due to reflect.


Nidhogg Strikes!
Mist Field 110 90 70 50 180

Boelthor Strikes!
Eclipse Field 110 110 110 20 150

Back crystals are invincible, attacking them is suicide.


Hraesvelgr Strikes!
Mist Field 100 100 80 160 60

Must eliminate the near 2 crystals before you can reliably damage the boss.

All enemies are on the same row, use Dark AoEs.


Sleipnir Strikes!
Eclipse Field 80 80 100 180 60

Attacking crystals will result in light element counterattack, make sure that your heros can take it if you are using AoE effects (counterattack is calculated per crystal hit).

Petrify is applied to a lot of races, but most of them can use Hardstone.


Marmalade Strikes!
Eclipse Field 70 120 100 140 70

Females will be taking a long nap if they are not the frontmost of the line.

MATK is heavily debuffed, bring some way to negate that or use primarily ATK based DPS.


Jormungand Strikes!
Gravity Field 100 130 20 180 70

Surtr Strikes!
Eclipse Field 180 50 100 70 100

Vidofnir Strikes!
Mist Field 180 10 110 100 100

Mist field can be almost completely ignored due to the boss's extreme weakness to water.


Fafnir Strikes!
Gravity Field 40 100 160 60 140

Multihit weapons are preferred, consider using many MATK ranged to abuse deforesters and icicle cannons.

ATK based ranged can also equip them to help out.


Thiazi Strikes!
Mist Field 140 140 140 40 40

Some form of debuff immunity is strongly recommended.


Hrungnir Strikes!
Eclipse Field 60 60 180 100 100

ATK based damage will heal the boss until the near 2 crystals go down, DO NOT bring ATK damage unless you have a good way to do that.


Sinmara Strikes!
Gravity Field 160 30 100 140 70

Near crystals reflect ATK.


Heidrun Strikes!
Gravity Field 80 100 110 50 160

Medjed Strikes!
Mist Field 140 60 100 140 60

Bring heavy dark AoE gear. To reliably win you must be able to either kill the crystals or at least damage them enough that their healing is not going onto the boss when she gets low.


Loewe Strikes!
Eclipse Field 50 100 150 120 80

Back crystals must be destroyed before you can damage the boss.

The long windup on the boss's action skill will mean that eclipse field drops off quite often in 8 star, it may be safe to use non-eclipse field heroes depending on how well geared they are.


Xiang Tong Strikes!
Void Field 50 70 180 130 70

Near Crystals absorb MATK, far Crystals reflect ATK. Probably easiest to just ignore back crystals, treat as if they're the same as Boelthor's with the caveat of ATK based limit bursts will also be reflected.

Someone like A.Fei can be full health for an entire run and then die when autoplay chooses her to limit burst twice in a row. Don't let that stop you from using her though, just give her some padding.


Yatsude Strikes!
Void Field 130 70 100 50 150

Back crystals are invulnerable until you kill front crystals.

Near 3 targeting light gear/skills are extremely useful, but using too many may kill the user due to the counterattack shield lingering on the back crystals.

Humans in the back 2 will be silenced by the boss's action skill.


Rite of Water
None 90 170 60 90 90

Rite of Earth
None 40 130 160 100 70

Neviria Strikes!
None 100 100 60 60 180

Prefer to use ATK due to MATK debuffs and a reflect barrier on near crystals.

Row based effects will hit everything.

Ranking connect rewards are for points only, the speed rankings are just for bragging rights.


Rite of Fire
None 160 30 130 80 100

Rite of Light
None 110 100 110 140 40

Fubuki Strikes!
Mist Field 100 160 40 130 70

Rite of Dark
None 130 100 70 30 170
Limited
Name Major Field Fire Water Earth Light Dark Notes

Halloween Marmalade Strikes!
None 70 120 100 140 70

Volundr Strikes!
None 140 60 140 120 40

niconico televi-chan strikes!
None 170 20 160 20 170

Xmas Thiazi Strikes!
None 130 130 150 50 40

Super Xmas Thiazi Strikes!
None 130 130 150 50 40

Gala Garm Strikes!
None 70 100 100 70 160

Omega Rugal Strikes!
None 80 60 140 60 160

Hachune Miku Strikes!
None 140 140 100 60 60

Akuma Strikes!
None 100 100 50 80 170

Armored Titan Strikes!
None 80 60 140 100 120

Colossal Titan Strikes!
None 140 100 120 80 60

Heid-Nian Strikes!
None 80 100 110 50 160

Pseudo DMS Unit-13 Strikes!
None 80 80 80 180 80

Prastos Strikes!
None 160 30 120 130 60

Odin Strikes!
None 50 50 100 180 120

Sweets Witch Strikes!
None 70 70 130 70 160

Stage Witch Strikes!
None 70 100 130 170 30

Summer Skuld Strikes!
None 150 120 50 130 50

Summer Brunhild Strikes!
None 100 140 60 140 60

Aesir/Dwarf preferred, ATK only.


Summer Night Battle
Gravity Field 120 90 90 50 150

Valorous Odin Strikes!
None 150 50 100 150 50

Amaterasu Strikes!
None 180 40 100 100 80

Halloween Prastos Strikes!
None 160 30 120 130 60

Back row gets hit really hard due to the buffs/debuffs and multiple things that target it. Make sure whoever you put back there can take the hits.


Connect Battle of the Dead
None 60 100 100 60 180