Glossary - Status

The many different status effects and conditions that appear in Valkyrie Connect

There are 104 terms associated with 923 pages here.

Absorption Barrier
Aqua Drive Support
ATK Buff
ATK Constant
Boon

Extends positive status effects for 1 turn, including effects like Frenzy, Berserk, Stoneskin, ATK buffs, etc.

Brainwash

Affected heroes will do whatever the effect says instead of taking their turn.

Chaos Drive Support
Confuse Resistance
Counterattack Shield
Dark Wound resistance
Decree

Affected heroes will do whatever the effect says after taking a turn, similar behaviour to the Berserk effect.

DEF Debuff
Despair

Extends negative status effects for 1 turn. Exact mechanics yet to be verified.

Fear resistance
Fire element Buff
Flame Drive Field
Flame Drive Support
Fortify

If the affected hero dies, does whatever the effect says it does on the hero.

Gauge Gain
Gauge Loss
Healing
Holy Drive Field
Holy Drive Support
Ignore Barrier
Ignore Counterattack
Ignore Shield
Ill Omen

Shortens beneficial effects by 1 turn. Formerly known as Grief.

Immortality

Chance to nullify killing blow and restore HP

Leaf Drive Support
Magnetic Field
MDEF Buff
MDEF Debuff
Poison

Deals non-elemental damage after each turn.

Stop
Thunder Prison
Wind Prison

Enemy Skill Gauge increase & Attack Power are halved

Burn

Deals Fire damage after every turn.

Bind

Deals Earth damage after every turn.

Shade

Deals Dark damage after every turn. Heroes with this effect are treated as if they aren't in the battle.

Reckoning

Deals Light damage after every turn. Heals on the affected hero have no effect. HP Up buffs will still restore health, bypassing this effect.

Time Bomb

Affected heroes take damage when this effect expires after a certain number of turns.

Fire Wound

Causes a hero to take more damage from attacks of the Fire element.

Water Wound

Causes a hero to take more damage from attacks of the Water element.

Earth Wound

Causes a hero to take more damage from attacks of the Earth element.

Light Wound

Causes a hero to take more damage from attacks of the Light element.

Dark Wound

Causes a hero to take more damage from attacks of the Dark element.

Confuse

Affected heroes will attack themselves using a basic attack until the effect wears off.

Charm

Affected heroes will attack the teammate that is closest to the front line with a basic attack until the effect wears off.

Blind

Affected heroes will have a chance to miss basic attacks and gear skill attacks. Action skills and limit bursts from the affected heroes are unaffected.

Silence

Affected heroes cannot use their action skill and gear skills, and will attack with basic attacks until the effect wears off.

Fear

Affected heroes do not gain action skill gauge until the effect ends.

Curse

Buffs and heals have no effect on the affected hero. Does not remove constant buffs that are already on the hero.

Slow

Action speed is cut in half and action skill gauge fills slower. If a Quick buff is applied to the hero while Slow is active, the Quick effect will override the Slow effect.

Barrier Seal

Barrier effects cannot be applied to heroes under this effect. Existing barriers are not removed when this effect is applied.

Remove Barrier

Any Barriers on the affected hero will be removed. This effect will usually occur before any subsequent damage.

Remove Shield

Any Shields on the affected hero will be removed.

Brand

Healing effects to affected heroes are nullified and the hero will instead take half of what would have been healed as non-elemental damage. HP Up buffs will still restore health, bypassing this effect.

Shield Seal

Shield effects cannot be applied to heroes under this effect. Existing shields are not removed when this effect is applied.

Exhaust

Affected heroes deal 50% less damage. This stacks with ATK/MATK debuffs.

Corrupt

Affected heroes take 50% more damage. This stacks with DEF/MDEF debuffs.

Frenzy

Affected heroes deal 50% more damage.

Stoneskin

Affected heroes take 50% less damage.

Quick

Action speed is doubled and action skill gauge fills faster. If a Slow debuff is applied to the hero while Quick is active, the Slow effect will override the Quick effect.

Master

Affected heroes will always trigger their gear skill while the effect is active. Silence, confuse, charm will prevent this effect.

The rate of a Level 5 skill being triggered is around 50-60% without Master.

Feint

Grants a 50% chance to avoid any attack on the affected hero. Dodged attacks will negate damage and status aliments associated with the attack.

Gravity Field

Affected heroes behave as if they are Slowed - Action speed is cut in half and action skill gauge fills slower.

Eclipse Field

Healing on affected heroes is reduced to 10% effectiveness and stat buffs are nullified. Constant stat buffs are unaffected by this effect.

Mist Field

Affected heroes have a significant chance to miss basic attacks and gear skills. Action skills and Limit bursts are unaffected.

Void Field

Affected heroes' attacks will have their elemental attributes removed. Does not affect limit bursts.

Flame Field

Affected heroes take heavy Fire damage after every turn.

Aqua Field

Affected heroes take heavy Water damage after every turn.

Leaf Field

Affected heroes take heavy Earth damage after every turn.

Holy Field

Affected heroes take heavy Light damage after every turn.

Chaos Field

Affected heroes take heavy Dark damage after every turn.

High Flame Field

Affected heroes take massive Fire damage after every turn.

High Aqua Field

Affected heroes take massive Water damage after every turn.

High Leaf Field

Affected heroes take massive Earth damage after every turn.

High Holy Field

Affected heroes take massive Light damage after every turn.

High Chaos Field

Affected heroes take massive Dark damage after every turn.

Sleep

Affected heroes will not take any action while under this effect. If the affected hero takes damage while Sleeping, the damage is doubled and the effect will end.

Paralyze

Affected heroes cannot take any action while under this effect.

Holychain

Affected heroes cannot take any action while under this effect, additionally, their skill gauge will not fill from time or damage taken while under this effect.

Petrify

Affected heroes cannot take any action while under this effect, additionally, their skill gauge will not fill from time or damage taken while under this effect.

Vortex

Affected heroes cannot take any action while under this effect, additionally, their skill gauge will not fill from time or damage taken while under this effect.

Freeze

Affected heroes cannot take any action while under this effect, additionally, affected heroes will take Water damage after each turn.

Stonechain

Affected heroes cannot take any action while under this effect, additionally, heals on the affected heroes are reduced to 50% effectiveness.

Flamechain

Affected heroes cannot take any action while under this effect, additionally, they take 50% more damage. This stacks with DEF/MDEF debuffs.

Shadowbound

Affected heroes cannot take any action while under this effect, additionally, they cannot dodge any incoming attacks.

Shield

Affected heroes take reduced damage from a type of damage until the shield is depleted or times out.

Types of Shield include:

: ATK Shield

: MATK Shield

: Fire Shield

: Water Shield

: Earth Shield

: Light Shield

: Dark Shield

: All Damage Shield

: Counterattack Shield

*Counterattack shields return damage towards the attacker under a defined pattern, unlike Reflection Barriers, they do not consider the incoming attack in their damage calculations.

Barrier and Shield effects do not stack and the last Barrier or Shield applied will override any previous ones.

Barrier

Barriers modify incoming damage of a certain type, barrier effects include:

: Nullification of a damage type by a certain amount until the Barrier times out.

: Nullification of a damage type for a certain number of hits or until the Barrier times out (if at all).

: Reflection of a damage type against the attacker while nullifying damage for a certain amount of damage taken or until the Barrier times out.

: Absorption of a damage type to heal the hero under the Barrier effect for a certain amount of damage taken or until the Barrier times out.

Barrier and Shield effects do not stack and the last Barrier or Shield applied will override any previous ones.

Barriers are some of the only things that can affect limit burst damage.

Debuff Immune

Affected heroes cannot be stat debuffed. Existing stat debuffs will be removed when coming under this effect.

Stat Buffs Nullified

Affected heroes cannot receive stat buffs. Existing buffs are unaffected.

Regen

Affected heroes will recover a certain amount of HP after every turn.

Regain

Affected heroes will recover a certain amount of HP after every turn. This is the same thing as regen, just separated so they can stack without overriding each other (assumed).

Revive

Affected heroes will revive with a certain amount of HP when killed with this effect active. Effect will be removed after it is triggered. Cannot stack.

Cover

Affected heroes do not take damage, what damage they would take is instead taken by the hero applying this effect. Status effects targeted at the hero will still apply.

Status Aliment resistance

Affected heroes have a certain chance of not being affected by incoming negative status effects (does not include debuffs). This effect does not stack beyond 50% if different sources of this buff are present, but if a source provides over 50% by itself, that is the one that will stick. This sort of stacking also applies to more specific status resists.

Resuscitation

Affected heroes receive 50% additional healing when healed.

A.T. Field

Decreases incoming damage by a certain percentage. A.T. Field is canceled out if both heroes have A.T. Field.

Necromancy

If the affected hero dies while under this effect, applies the Zombie effect to them.

Zombie

Affected heroes are able to continue fighting for a duration, after which they die. Zombies cannot use action skills and gear skills but have increased attack power and cannot be damaged. Zombies can be affected by CC effects.

***ZOMBIES COUNT AS LIVE HEROES FOR TIMEOUT VICTORY/DEFEAT CALCULATIONS***

Buff Swipe

Takes any status up buffs from enemies when attacking

Sureshot

Basic attacks, action skills, and gear skills from affected heroes do not miss, bypassing effects such as mist field, feint, blind. Does not affect limit bursts.

Berserk

Affected heroes have a chance to immediately take their next turn after completing their attack animation. Gear proc rates will still apply as usual, so the bonus turn can be a basic attack.