Glossary - Status

The many different status effects and conditions that appear in Valkyrie Connect

There are 199 terms associated with 1483 pages here.

Absorption Barrier

Affected heroes absorb damage taken of a specified type to heal themselves, for specified number of turns or percent of their max health.

Abyss Aqua

Affected heroes take super powerful Water damage every turn & Skill gauge increase greatly reduced

Abyss Chaos

Affected heroes take super powerful Dark damage every turn & Skill gauge increase greatly reduced

Abyss Flame

Affected heroes take super powerful Fire damage every turn & Skill gauge increase greatly reduced

Abyss Haze (Aqua)

Affected heroes have their Offensive damage & Accuracy greatly reduced, but gain a Powerful Water Counterattack when taking any damage other than Earth and Non-Elementals. When counterattacking, apply Abyss Aqua to the attacker for 3 turns.

Abyss Haze (Chaos)

Affected heroes have their Offensive damage & Accuracy greatly reduced, but gain a Powerful Dark Counterattack when taking any damage other than Light and Non-Elementals. When counterattacking, apply Abyss Chaos to the attacker for 3 turns.

Abyss Haze (Flame)

Affected heroes have their Offensive damage & Accuracy greatly reduced, but gain a Powerful Fire Counterattack when taking any damage other than Water and Non-Elementals. When counterattacking, apply Abyss Flame to the attacker for 3 turns.

Abyss Haze (Holy)

Affected heroes have their Offensive damage & Accuracy greatly reduced, but gain a Powerful Light Counterattack when taking any damage other than Dark and Non-Elementals. When counterattacking, apply Abyss Holy to the attacker for 3 turns.

Abyss Haze (Leaf)

Affected heroes have their Offensive damage & Accuracy greatly reduced, but gain a Powerful Earth Counterattack when taking any damage other than Fire and Non-Elementals. When counterattacking, apply Abyss Leaf to the attacker for 3 turns.

Abyss Holy

Affected heroes take super powerful Light damage every turn & Skill gauge increase greatly reduced

Abyss Leaf

Affected heroes take super powerful Earth damage every turn & Skill gauge increase greatly reduced

Abyss Veil (Aqua)

Affected heroes have their Damage dealt and Water resistance greatly increased and gain Powerful Water Counterattack when taken damage other than Earth. When counterattacking, apply Abyss Aqua to all enemies for 3 turns.

Abyss Veil (Chaos)

Affected heroes have their Damage dealt and Dark resistance greatly increased and gain Powerful Dark Counterattack when taken damage other than Light. When counterattacking, apply Abyss Chaos to all enemies for 3 turns.

Abyss Veil (Flame)

Affected heroes have their Damage dealt and Fire resistance greatly increased and gain Powerful Fire Counterattack when taken damage other than Water. When counterattacking, apply Abyss Flame to all enemies for 3 turns.

Abyss Veil (Holy)

Affected heroes have their Damage dealt and Light resistance greatly increased and gain Powerful Light Counterattack when taken damage other than Dark. When counterattacking, apply Abyss Holy to all enemies for 3 turns.

ACC Buff

Affected heroes increase their Accuracy stat by the stated percentage for the duration of the buff.

ACC Constant

Affected heroes increase their Accuracy stat by the stated percentage for the entire battle.

ACC Debuff

Affected heroes decrease their Accuracy stat by the stated percentage for the duration of the buff.

ACC Debuff

Affected heroes decrease their Accuracy stat by the stated percentage for the duration of the buff.

All Stats Buff

Affected heroes increase all of their stats by the stated percentage for the duration of the buff.

All Stats Constant

Affected heroes increase all of their stats by the stated percentage for the entire battle.

All Stats Debuff

Affected heroes decrease all of their stats by the stated percentage for the duration of the buff. Usually does not include HP as a debuff, but there are exceptions.

Aqua Drive Support

Affected heroes gain a certain percentage of Skill Gauge after every turn taken when also affected by Aqua Drive Field

ATK Buff

Affected heroes increase their Attack stat by the stated percentage for the duration of the buff.

ATK Constant

Affected heroes increase their Attack stat by the stated percentage for the entire battle.

ATK Debuff

Affected heroes decrease their Attack stat by the stated percentage for the duration of the buff.

Blade Guru

While active, the hero receives effects equivalent to Quick, Frenzy, and Stoneskin. *Removed once the hero reaches 50% HP or less. *Stacks with Frenzy and Stoneskin *Does not stack with Quick

Blind resistance

Affected heroes will have a certain percentage chance of resisting Blind when it is applied to them by another effect.

Boon

Extends positive status effects for 1 turn, including effects like Frenzy, Berserk, Stoneskin, ATK buffs, etc.

Brainwash

Affected heroes will do whatever the effect says instead of taking their turn.

Brand resistance

Affected heroes gain a certain percentage chance of resisting Brand when it is applied by some other effect.

Burn resistance

Affected heroes gain a certain percentage chance of resisting Burn when it is applied by some other effect.

Chaos Drive Field

Triggers effects that rely on it to exist, does nothing by itself. See Chaos Drive Support.

Chaos Drive Support

Affected heroes gain a certain percentage of Skill Gauge after every turn taken when also affected by Chaos Drive Field

Charm resistance

Affected heroes gain a certain percentage chance of resisting Charm when it is applied by some other effect.

Confuse Resistance

Affected heroes gain a certain percentage chance of resisting Confuse when it is applied by some other effect.

Corrupt resistance

Affected heroes gain a certain percentage chance of resisting Corrupt when it is applied by some other effect.

Counterattack

When affected heroes are attacked, they will retaliate according to what the counterattack effect says.

Counterattack Shield

When affected heroes are attacked, they will retaliate according to what the counterattack effect says.

Curse resistance

Affected heroes gain a certain percentage chance of resisting Curse when it is applied by some other effect.

Dark element Buff

Affected heroes do increased damage when they activate something that attacks with the Dark element, for the specified number of turns.

Dark element Constant

Affected heroes do increased damage when they activate something that attacks with the Dark element, for the entire battle

Dark resistance Buff

Affected heroes have their dark resistance increased by specified amount for a certain number of turns. The effect stats a percentage, but it's a flat addition to the hero's resistance stat.

Dark resistance Constant

Affected heroes have their dark resistance increased by specified amount for the entire battle. The effect stats a percentage, but it's a flat addition to the hero's resistance stat.

Dark Ring

Dark elemental damage increased by 50% and leech 30% of damage dealt.

Dark Wound resistance

Affected heroes gain a certain percentage chance of resisting Dark Wound when it is applied by some other effect.

Decree

Affected heroes will do whatever the effect says after taking a turn, no animation is played for this and effects will take place immediately.

DEF Buff

Affected heroes increase their Defense stat by the stated percentage for the duration of the buff.

DEF Buff

Affected heroes increase their Defense stat by the stated percentage for the duration of the buff.

DEF Constant

Affected heroes increase their Defense stat by the stated percentage for the entire battle.

DEF Debuff

Affected heroes decrease their Defense stat by the stated percentage for the duration of the buff.

Despair

Extends negative status effects for 1 turn.

Earth element Buff

Affected heroes do increased damage when they activate something that attacks with the Earth element, for the specified number of turns.

Earth element Constant

Affected heroes do increased damage when they activate something that attacks with the Earth element, for the entire battle

Earth resistance Constant

Affected heroes have their earth resistance increased by specified amount for the entire battle. The effect stats a percentage, but it's a flat addition to the hero's resistance stat.

EVA Buff

Affected heroes increase their Evade stat by the stated percentage for the duration of the buff.

EVA Constant

Affected heroes increase their Evade stat by the stated percentage for the entire battle.

EVA Debuff

Affected heroes decrease their Evade stat by the stated percentage for the duration of the buff.

Exhaust resistance

Affected heroes gain a certain percentage chance of resisting Exhaust when it is applied by some other effect.

Fear resistance

Affected heroes gain a certain percentage chance of resisting Fear when it is applied by some other effect.

Fire element Buff

Affected heroes do increased damage when they activate something that attacks with the Fire element, for the specified number of turns.

Fire element Constant

Affected heroes do increased damage when they activate something that attacks with the Fire element, for the entire battle

Fire element Constant

Affected heroes do increased damage when they activate something that attacks with the Fire element, for the entire battle

Fire resistance Buff

Affected heroes have their fire resistance increased by specified amount for a certain number of turns. The effect stats a percentage, but it's a flat addition to the hero's resistance stat.

Fire resistance Constant

Affected heroes have their fire resistance increased by specified amount for the entire battle. The effect stats a percentage, but it's a flat addition to the hero's resistance stat.

Fire Wound resistance

Affected heroes gain a certain percentage chance of resisting Fire Wound when it is applied by some other effect.

Flame Drive Field

Triggers effects that rely on it to exist, does nothing by itself. See Flame Drive Support.

Flame Drive Support

Affected heroes gain a certain percentage of Skill Gauge after every turn taken when also affected by Flame Drive Field

Flame Ring

  Fire elemental damage increased by 50% and leech 30% of damage dealt.

Flamebound

Barriers & Shields nullified. Cannot be evaded.

Fortify

If the affected hero dies, does whatever the effect says it does on the hero.

Freeze resistance

Affected heroes gain a certain percentage chance of resisting Freeze when it is applied by some other effect.

Frostburn

Auto Attacks, Active Skills, Auto Skill damage miss easily & Defenses halved.

Gauge Gain

Affected heroes gain a certain percentage of their skill guage immediately.

Gauge Loss

Affected heroes lose a certain percentage of their skill guage immediately.

Gauge Loss Immune

Affected heroes aren't affected by gauge loss.

Grace

Reduces incoming negative statuses' duration by 1 turn, and do what the grace effect says when triggered. It is somewhat uncertain what this effect really does, but this is Garm's best guess.

Healing

Restores Health of the affected heroes.

Holy Drive Field

Triggers effects that rely on it to exist, does nothing by itself. See Holy Drive Support.

Holy Drive Support

Affected heroes gain a certain percentage of Skill Gauge after every turn taken when also affected by Holy Drive Field

HP Buff

Affected heroes increase their Health stat by the stated percentage for the duration of the buff.

HP Constant

Affected heroes increase their Health stat by the stated percentage for the entire battle.

HP Debuff

Affected heroes decrease their Health stat by the stated percentage for the duration of the buff.

Ignore Barrier

The damage of the effect that this effect is attached to will ignore barriers on the target.

Ignore Counterattack

The attack that this effect is attached to does not trigger counterattack effects.

Ignore Shield

The damage of the effect that this effect is attached to will ignore shields on the target.

Ill Omen

Shortens beneficial effects by 1 turn. Formerly known as Grief.

Immortality

Chance to nullify killing blow and restore HP

Leaf Drive Support

Affected heroes gain a certain percentage of Skill Gauge after every turn taken when also affected by Leaf Drive Field

Leaf Ring

Earth elemental damage increased by 50% and leech 30% of damage dealt.

Leech

A certain percentage of damage dealt will be used to heal the attacker.

Light element Buff

Affected heroes do increased damage when they activate something that attacks with the Light element, for the specified number of turns.

Light element Constant

Affected heroes do increased damage when they activate something that attacks with the Light element, for the entire battle

Light element Constant

Affected heroes do increased damage when they activate something that attacks with the Light element, for the entire battle

Light resistance Buff

Affected heroes have their light resistance increased by specified amount for a certain number of turns. The effect stats a percentage, but it's a flat addition to the hero's resistance stat.

Light resistance Constant

Affected heroes have their light resistance increased by specified amount for the entire battle. The effect stats a percentage, but it's a flat addition to the hero's resistance stat.

Light Ring

Light elemental damage increased by 50% and leech 30% of damage dealt.

Magnetic Field

Reduces chance of equipment activation.

MATK Buff

Affected heroes increase their Magic Attack stat by the stated percentage for the duration of the buff.

MATK Constant

Affected heroes increase their Magic Attack stat by the stated percentage for the entire battle.

MATK Debuff

Affected heroes decrease their Magic Attack stat by the stated percentage for the duration of the buff.

MDEF Buff

Affected heroes increase their Magic Defense stat by the stated percentage for the duration of the buff.

MDEF Constant

Affected heroes increase their Magic Defense stat by the stated percentage for the entire battle.

MDEF Debuff

Affected heroes decrease their Magic Defense stat by the stated percentage for the duration of the buff.

Multi-Hit

Effect is seperated into many hits instead of hit. Useful for breaking barriers that block a certain number of hits.

Multi-Hit Barrier

Nullification of a damage type for a certain number of hits or until the Barrier times out (if at all).

Paralyze resistance

Affected heroes gain a certain percentage chance of resisting Paralyze when it is applied by some other effect.

Petrify resistance

Affected heroes gain a certain percentage chance of resisting Petrify when it is applied by some other effect.

Pitchain

Affect heroes are treated as Branded and Stats Up Nullified.

Poison

Affected heroes take non-elemental damage after each turn.

Poison resistance

Affected heroes gain a certain percentage chance of resisting Poison when it is applied by some other effect.

Recovery Shield

Affected heroes absorb damage taken of a specified type to heal themselves, for specified number of turns or percent of their max health.

Reflection Barrier

Reflection of a damage type against the attacker while nullifying damage for a certain amount of damage taken or until the Barrier times out.

Shade resistance

Affected heroes gain a certain percentage chance of resisting Shade when it is applied by some other effect.

Shadow Clone

After an attack, immediately duplicates the last attack performed. *Attack power is halved. Does not count as a turn. *Excludes Limit Bursts and Action Skills

Silence resistance

Affected heroes gain a certain percentage chance of resisting Silence when it is applied by some other effect.

Skill Drain

Affected heroes will drain a certain amount of gauge from the targets they attack.

Slow resistance

Affected heroes gain a certain percentage chance of resisting Slow when it is applied by some other effect.

SPD Buff

Affected heroes increase their Speed stat by the stated percentage for the duration of the buff.

SPD Buff

Affected heroes increase their Speed stat by the stated percentage for the duration of the buff.

SPD Constant

Affected heroes increase their Speed stat by the stated percentage for the entire battle.

SPD Constant

Affected heroes increase their Speed stat by the stated percentage for the entire battle.

SPD Debuff

Affected heroes decrease their Speed stat by the stated percentage for the duration of the buff.

Stop

Affected heroes can do nothing when under this effect. Beneficial effects, status ailments, stat buffs, and stat debuffs have no effect, and heals have no effect.

Thunder Prison

Auto skill activation rate is halved, and set chance that a hero can do nothing on a given turn. Also known as Thunderchain.

Water element Buff

Affected heroes do increased damage when they activate something that attacks with the Water element, for the specified number of turns.

Water element Constant

Affected heroes do increased damage when they activate something that attacks with the Water element, for the entire battle

Water resistance Constant

Affected heroes have their water resistance increased by specified amount for the entire battle. The effect stats a percentage, but it's a flat addition to the hero's resistance stat.

Water Ring

Increase Water element damage by 50% & Leech 30% of damage dealt

Water Wound resistance

Affected heroes gain a certain percentage chance of resisting Water Wound when it is applied by some other effect.

Wind Prison

Affected heroes have reduced gauge gain and have halved offensive power.

Burn

Affected heroes take Fire damage after every turn

Bind

Affected heroes take Earth damage after every turn.

Shade

Affected heroes take Dark damage after every turn. Heroes with this effect are treated as if they aren't in the battle.

Reckoning

Affected heroes take Light damage after every turn. Heals on the affected hero have no effect. HP Up buffs will still restore health, bypassing this effect.

Time Bomb

Affected heroes take damage when this effect expires after a certain number of turns.

Fire Wound

Causes a hero to take more damage from attacks of the Fire element.

Water Wound

Causes a hero to take more damage from attacks of the Water element.

Earth Wound

Causes a hero to take more damage from attacks of the Earth element.

Light Wound

Causes a hero to take more damage from attacks of the Light element.

Dark Wound

Causes a hero to take more damage from attacks of the Dark element.

Confuse

Affected heroes will attack themselves using a basic attack until the effect wears off.

Charm

Affected heroes will attack the teammate that is closest to the front line with a basic attack until the effect wears off.

Blind

Affected heroes will have a chance to miss basic attacks and gear skill attacks. Action skills and limit bursts from the affected heroes are unaffected.

Silence

Affected heroes cannot use their action skill and gear skills, and will attack with basic attacks until the effect wears off.

Fear

Affected heroes do not gain action skill gauge until the effect ends.

Curse

Buffs and heals have no effect on the affected hero. Does not remove constant buffs that are already on the hero.

Slow

Action speed is cut in half and action skill gauge fills slower. If a Quick buff is applied to the hero while Slow is active, the Quick effect will override the Slow effect.

Barrier Seal

Barrier effects cannot be applied to heroes under this effect. Existing barriers are not removed when this effect is applied.

Remove Barrier

Any Barriers on the affected hero will be removed. This effect will usually occur before any subsequent damage.

Remove Shield

Any Shields on the affected hero will be removed.

Brand

Healing effects to affected heroes are nullified and the hero will instead take half of what would have been healed as non-elemental damage. HP Up buffs will still restore health, bypassing this effect.

Shield Seal

Shield effects cannot be applied to heroes under this effect. Existing shields are not removed when this effect is applied.

Exhaust

Affected heroes deal 50% less damage. This stacks with ATK/MATK debuffs.

Corrupt

Affected heroes take 50% more damage. This stacks with DEF/MDEF debuffs.

Frenzy

Affected heroes deal 50% more damage.

Stoneskin

Affected heroes take 50% less damage.

Quick

Action speed is doubled and action skill gauge fills faster. If a Slow debuff is applied to the hero while Quick is active, the Slow effect will override the Quick effect.

Master

Affected heroes will always trigger their gear skill while the effect is active. Silence, confuse, charm will prevent this effect.

The rate of a Level 5 skill being triggered is around 50-60% without Master.

Feint

Grants a 50% chance to avoid any attack on the affected hero. Dodged attacks will negate damage and status aliments associated with the attack.

Gravity Field

Affected heroes behave as if they are Slowed - Action speed is cut in half and action skill gauge fills slower.

Eclipse Field

Healing on affected heroes is reduced to 10% effectiveness and stat buffs are nullified. Constant stat buffs are unaffected by this effect.

Mist Field

Affected heroes have a significant chance to miss basic attacks and gear skills. Action skills and Limit bursts are unaffected.

Void Field

Affected heroes' attacks will have their elemental attributes removed. Does not affect limit bursts.

Flame Field

Affected heroes take heavy Fire damage after every turn.

Aqua Field

Affected heroes take heavy Water damage after every turn.

Leaf Field

Affected heroes take heavy Earth damage after every turn.

Holy Field

Affected heroes take heavy Light damage after every turn.

Chaos Field

Affected heroes take heavy Dark damage after every turn.

High Flame Field

Affected heroes take massive Fire damage after every turn.

High Aqua Field

Affected heroes take massive Water damage after every turn.

High Leaf Field

Affected heroes take massive Earth damage after every turn.

High Holy Field

Affected heroes take massive Light damage after every turn.

High Chaos Field

Affected heroes take massive Dark damage after every turn.

Sleep

Affected heroes will not take any action while under this effect. If the affected hero takes damage while Sleeping, the damage is doubled and the effect will end.

Paralyze

Affected heroes cannot take any action while under this effect.

Holychain

Affected heroes cannot take any action while under this effect, additionally, their skill gauge will not fill from time or damage taken while under this effect.

Petrify

Affected heroes cannot take any action while under this effect, additionally, their skill gauge will not fill from time or damage taken while under this effect.

Vortex

Affected heroes cannot take any action while under this effect, additionally, their skill gauge will not fill from time or damage taken while under this effect.

Freeze

Affected heroes cannot take any action while under this effect, additionally, affected heroes will take Water damage after each turn.

Stonechain

Affected heroes cannot take any action while under this effect, additionally, heals on the affected heroes are reduced to 50% effectiveness.

Flamechain

Affected heroes cannot take any action while under this effect, additionally, they take 50% more damage. This stacks with DEF/MDEF debuffs.

Shadowbound

Affected heroes cannot take any action while under this effect, additionally, they cannot dodge any incoming attacks.

Shield

Affected heroes take reduced damage from a type of damage until the shield is depleted or times out.

Types of Shield include:

: ATK Shield

: MATK Shield

: Fire Shield

: Water Shield

: Earth Shield

: Light Shield

: Dark Shield

: All Damage Shield

: Counterattack Shield

*Counterattack shields return damage towards the attacker under a defined pattern, unlike Reflection Barriers, they do not consider the incoming attack in their damage calculations.

Barrier and Shield effects do not stack and the last Barrier or Shield applied will override any previous ones.

Barrier

Barriers modify incoming damage of a certain type, barrier effects include:

: Nullification of a damage type by a certain amount until the Barrier times out.

: Nullification of a damage type for a certain number of hits or until the Barrier times out (if at all).

: Reflection of a damage type against the attacker while nullifying damage for a certain amount of damage taken or until the Barrier times out.

: Absorption of a damage type to heal the hero under the Barrier effect for a certain amount of damage taken or until the Barrier times out.

Barrier and Shield effects do not stack and the last Barrier or Shield applied will override any previous ones.

Barriers are some of the only things that can affect limit burst damage.

Debuff Immune

Affected heroes cannot be stat debuffed. Existing stat debuffs will be removed when coming under this effect.

Stat Buffs Nullified

Affected heroes cannot receive stat buffs. Existing buffs are unaffected.

Regen

Affected heroes will recover a certain amount of HP after every turn.

Regain

Affected heroes will recover a certain amount of HP after every turn. This is the same thing as regen, just separated so they can stack without overriding each other (assumed).

Revive

Affected heroes will revive with a certain amount of HP when killed with this effect active. Effect will be removed after it is triggered. Cannot stack.

Cover

Affected heroes do not take damage, what damage they would take is instead taken by the hero applying this effect. Status effects targeted at the hero will still apply.

Status Aliment resistance

Affected heroes have a certain chance of not being affected by incoming negative status effects (does not include debuffs). This effect does not stack beyond 50% if different sources of this buff are present, but if a source provides over 50% by itself, that is the one that will stick. This sort of stacking also applies to more specific status resists.

Resuscitation

Affected heroes receive 50% additional healing when healed.

A.T. Field

Decreases incoming damage by a certain percentage. A.T. Field is canceled out if both heroes have A.T. Field.

Necromancy

If the affected hero dies while under this effect, applies the Zombie effect to them.

Zombie

Affected heroes are able to continue fighting for a duration, after which they die. Zombies cannot use action skills and gear skills but have increased attack power and cannot be damaged. Zombies can be affected by CC effects.

***ZOMBIES COUNT AS LIVE HEROES FOR TIMEOUT VICTORY/DEFEAT CALCULATIONS***

Buff Swipe

Takes any status up buffs from enemies when attacking

Sureshot

Basic attacks, action skills, and gear skills from affected heroes do not miss, bypassing effects such as mist field, feint, blind. Does not affect limit bursts.

Berserk

Affected heroes have a chance to immediately take their next turn after completing their attack animation. Gear proc rates will still apply as usual, so the bonus turn can be a basic attack.