Grand Strike
40% ATK damage to all enemies 6 times. All allied heroes' ATK up 10% for 5 turns.
Voice Actor | Makoto Furukawa (ANN) (MAL) |
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Initial Rarity | 3☆ |
Type | Melee |
Race | Human |
Gender | Male |
Category | One Punch Man |
Hidden Traits | Grounded |
Damage Type | ATK |
Skill Element | Light |
Field Resistance | Gravity Field |
Targeting Schema | Highest Stat 1 |
Applied Status Effects | Ignore Barrier, Ignore Shield, Frenzy, Stoneskin, Sureshot |
Base | Max | |
---|---|---|
HP | 1,737 | 69,742 |
ATK | 243 | 1,801 |
MATK | 72 | 1,400 |
DEF | 198 | 8,419 |
MDEF | 120 | 6,064 |
SPD | 124 | 3,431 |
EVA | 117 | 2,876 |
ACC | 120 | 3,373 |
Fire | 100/200 |
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Water | 100/200 |
Earth | 100/200 |
Light | 150/200 |
Dark | 50/200 |
What does this mean?Resists are on a scale from 0 to 200. 100 indicates that the hero does not take increased or decreased damage from an element. Greater than 100 values indicates that hero takes less damage from an element. Less than 100 values indicates that the hero takes more damage from an element. |
40% ATK damage to all enemies 6 times. All allied heroes' ATK up 10% for 5 turns.
Skill Name | Targeting | Skill Effect |
---|---|---|
Mighty Power (Con.) | Self | Stat debuff nullified & Darmage 30% up against Jotun (Constant) |
Unwavering Heart (Op./Con.) | Self | Status ailment resistance 100% up for 10 turns (Opener) & Unmoving - Takes no action other than action skill and limit burst, gauge gain/loss effects are ineffective, does not gain gauge from taking damage, gains gauge slowly, does not flinch & DEF, MDEF 50% up(Constant) |
PvE Rating:
Connect Battle Rating:
Raid Rating: PvP Rating:
Arena Rating:
Grand Arena Rating: Role Rating: |
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Comments
About Saitama
Serious Punch:
Sureshot, Frenzy, Stoneskin for 3 turns to self. 1500% ATK damage to highest HP enemy *Ignores Shields *Ignores Barriers
Limit Burst: Grand Strike
Passive at lvl5:
Mighty Power (Con.)
Stat Debuffs Nullified & 30% damage up against Jotun to self (Constant)
Unwavering Heart (Con.)
Unmoving & DEF/MDEF 50% up to self (Constant) , Status Ailment Resistance 100% up for 10 turns to self (Opener)
* Unmoving: Does not perform actions other than Action Skill and Limit Burst. Skill Gauge increases slowly and does not increase when taking damage. Gauge up/down have no effect. Actions are not cancelled when taking damage.
Advice pls.
Has anyone some tips for using this hero outside current event ? I tried him in Raids and regular connect battles,arena is out of question.He is tanky but his skill,not boosted outside event is not good enough to wait for.So i assume after end of event,he is addiction for "collectors only " :)
Is he affected by Quick?
Is he affected by Quick?
No he is not,also stacking
No he is not,also stacking speed stat is worthless.From my point of view,only usage is if you need stationary hero with good def/mdef and hp and you need light element limit.My healer (Urd) do more dmg in Raid for example than him,waiting silently 1.20 min whole time and after that,do one hit with decent but not OP damage like in event.So maybe im missing something or i dont know :/
maybe they will change him
maybe they will change him after the collab.
To keep him balanced for the
To keep him balanced for the rest of the game while keeping the one punch gimmick, the devs had to give him a 36x stat boost for collab content while giving him pretty much the worst offensive statline of any hero in the game. It's pretty disappointing, but it is what it is.