Prison Empress Avencia

Basic Info

Initial Rarity 3☆
Type Melee
Race Elf
Gender Female
Category Limited
Hidden Traits Grounded
Damage Type ATK
Skill Element Dark
Field Resistance Mist Field
Targeting Schema Farthest Row, Farthest 3, Ally 3
Targeted Hidden Grounded
Applied Status Effects Shadowbound, Frenzy, Decree, Necromancy, Zombie, Feint, Confuse Resistance, Quick


An elf feared as a cruel warden of a prison in Midgard. Beneath her tough exterior, she has a weakness for cute things.


HP 2,04445,805
ATK 2886,920
MATK 812,160
DEF 2064,876
MDEF 1202,915
SPD 1493,267
EVA 1192,791
ACC 1412,972


Fire 120/200
Water 70/200
Earth 100/200
Light 50/200
Dark 160/200
What does this mean?Resists are on a scale from 0 to 200.
100 indicates that the hero does not take increased or decreased damage from an element.
Greater than 100 values indicates that hero takes less damage from an element.
Less than 100 values indicates that the hero takes more damage from an element.

Action Skill

Force of Domination
30% Dark ATK damage 5 times to farthest enemy row. 160% Dark ATK damage & Shadowbound for 3 turns to 3 farthest enemies. Frenzy, Decree for 3 turns & Necromancy for 10 turns to 3 allies with lowest HP. *Heroes with Necromancy effect change to Zombies for 4 turns when HP reaches 0 *Shadowbound affects Grounded enemies *[On Decree] 60% Dark ATK damage to farthest enemy. Quick for 1 turn to self.

Limit Burst

  • Grand Strike

    40% ATK damage to all enemies 6 times. All allied heroes' ATK up 10% for 5 turns.


Avoid Step <3> (Op./Con.)


Allies: 3 frontmost

Skill Effect: 

Feint for 5 turns (Opener) & HP 3% up (Constant)
Feint for 5 turns (Opener) & HP 6% up (Constant)
Feint for 5 turns (Opener) & HP 9% up (Constant)
Feint for 5 turns (Opener) & HP 12% up (Constant)
Feint for 5 turns (Opener) & HP 15% up (Constant)
Anti-Confuse <All> (Op.)


All Allies

Skill Effect: 

Confuse resistance 20% up for 15 turns (Opener)
Confuse resistance 40% up for 15 turns (Opener)
Confuse resistance 60% up for 15 turns (Opener)
Confuse resistance 80% up for 15 turns (Opener)
Confuse resistance 100% up for 15 turns (Opener)
Magnetic Veil <3> (Constant)


Allies: 3 with lowest HP

Skill Effect: 

DEF, MDEF 8% up (Constant)
DEF, MDEF 11% up (Constant)
DEF, MDEF 14% up (Constant)
DEF, MDEF 17% up (Constant)
DEF, MDEF 20% up (Constant)



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