Awakened Dielle

Basic Info

Initial Rarity 3☆
Type Ranged
Race Human
Gender Female
Category Star Party
Hidden Traits Grounded
Damage Type MATK
Field Resistance Mist Field
Targeting Schema Farthest
Targeted Races Human, Therian
Applied Status Effects Slow

Stats

Pre-AwakeningPost-Awakening
Max HP 36,13543,362
Max ATK 3,4284,113
Max MATK 5,0266,031
Max DEF 4,0134,815
Max MDEF 3,0613,673
Max SPD 3,6294,354
Max EVA 2,7033,243
Max ACC 4,0884,905

Resistances

Pre-AwakeningPost-Awakening
Fire Resistance 80/20090/200
Water Resistance 70/200170/200
Earth Resistance 60/20060/200
Light Resistance 140/20090/200
Dark Resistance 150/20090/200
What does this mean?Resists are on a scale from 0 to 200.
100 indicates that the hero does not take increased or decreased damage from an element.
Greater than 100 values indicates that hero takes less damage from an element.
Less than 100 values indicates that the hero takes more damage from an element.

Action Skill

Tempesta Spada
24% MATK damage 11 times & skill gauge 50% down & Slow for 3 turns to farthest enemy. *Slow effect applies only to Humans and Therians

Limit Burst

  • Aqua Grotti

    20% Water MATK damage 15 times to all enemies. All allied heroes' MATK/MDEF up 15% for 5 turns.

Awakening Costs

Awakening Skills

  • Life Up (Con.)
    Target: Self
    Skill Effect:
    1. HP 3% up (Constant)
    2. HP 6% up (Constant)
    3. HP 9% up (Constant)
    4. HP 12% up (Constant)
    5. HP 15% up (Constant)
  • Magic Up (Con.)
    Target: Self
    Skill Effect:
    1. MATK 3% up (Constant)
    2. MATK 6% up (Constant)
    3. MATK 9% up (Constant)
    4. MATK 12% up (Constant)
    5. MATK 15% up (Constant)
  • Mind Up (Con.)
    Target: Self
    Skill Effect:
    1. MDEF 3% up (Constant)
    2. MDEF 6% up (Constant)
    3. MDEF 9% up (Constant)
    4. MDEF 12% up (Constant)
    5. MDEF 15% up (Constant)
  • Guard Up (Con.)
    Target: Self
    Skill Effect:
    1. DEF 3% up (Constant)
    2. DEF 6% up (Constant)
    3. DEF 9% up (Constant)
    4. DEF 12% up (Constant)
    5. DEF 15% up (Constant)
  • Sky Master <Ground> (Op./Con.)
    Target: All Enemies (Opener) All Grounded Allies (Constant)
    Skill Effect:
    1. DEF, MDEF 3% down for 15 turns to all enemies (Opener) Damage up 10% against airborne enemies for all your grounded heroes (Constant)
    2. DEF, MDEF 6% down for 15 turns to all enemies (Opener) Damage up 15% against airborne enemies for all your grounded heroes (Constant)
    3. DEF, MDEF 9% down for 15 turns to all enemies (Opener) Damage up 20% against airborne enemies for all your grounded heroes (Constant)
    4. DEF, MDEF 12% down for 15 turns to all enemies (Opener) Damage up 25% against airborne enemies for all your grounded heroes (Constant)
    5. DEF, MDEF 15% down for 15 turns to all enemies (Opener) Damage up 30% against airborne enemies for all your grounded heroes (Constant)

Art

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