Dual Horn Raspi

Basic Info

Initial Rarity 3☆
Type Ranged
Race Therian
Gender Female
Category Limited
Hidden Traits Grounded
Damage Type ATK
Skill Element Dark
Field Resistance Mist Field
Targeting Schema Farthest 2, Farthest 4, Ally 3
Targeted Races Aesir, Elf
Applied Status Effects Shade, Shadowbound, Fear, Stoneskin, Status Aliment resistance

Bio

A therian girl who lives deep in the forest. She has a sassy way of speaking but deep down she has a good heart.

Stats

BaseMax
HP 1,41940,568
ATK 2024,944
MATK 1011,940
DEF 1583,835
MDEF 1413,341
SPD 2054,480
EVA 1823,995
ACC 1653,050

Resistances

Fire 120/200
Water 60/200
Earth 100/200
Light 80/200
Dark 140/200
What does this mean?Resists are on a scale from 0 to 200.
100 indicates that the hero does not take increased or decreased damage from an element.
Greater than 100 values indicates that hero takes less damage from an element.
Less than 100 values indicates that the hero takes more damage from an element.

Action Skill

Biding Spear
80% Dark ATK damage & Shade, Fear for 3 turns to 2 farthest enemies. 120% Dark ATK damage & Shadowbound for 3 turns to 4 farthest enemies. Stoneskin, 50% Status Ailment Resistance for 3 turns to 3 farthest back allies. *Ignores Shields & Barriers *Status ailments only affect Aesir, Elves

Limit Burst

  • Black Hole

    40% of average of ATK and MATK as Dark damage to all enemies 5 times. All allied heroes' ATK and MATK up 10% for 5 turns.

Passives

Holy Protection <2> (Con.)

Target: 

Allies: 2 with lowest light resistance

Skill Effect: 

Light resistance 8% up (Constant)
Light resistance 11% up (Constant)
Light resistance 14% up (Constant)
Light resistance 17% up (Constant)
Light resistance 20% up (Constant)
Anti-Paralyze <All> (Op.)

Target: 

All Allies

Skill Effect: 

Paralyze resistance 20% up for 15 turns (Opener)
Paralyze resistance 40% up for 15 turns (Opener)
Paralyze resistance 60% up for 15 turns (Opener)
Paralyze resistance 80% up for 15 turns (Opener)
Paralyze resistance 100% up for 15 turns (Opener)
Cautious Guard <All> (Op./Con.)

Target: 

All Allies

Skill Effect: 

Silence resistance 20% up for 5 turns (Opener) & DEF 2% up (Constant)
Silence resistance 40% up for 5 turns (Opener) & DEF 4% up (Constant)
Silence resistance 60% up for 5 turns (Opener) & DEF 6% up (Constant)
Silence resistance 80% up for 5 turns (Opener) & DEF 17% up (Constant)
Silence resistance 100% up for 5 turns (Opener) & DEF 20% up (Constant)

Artwork

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